![]() ![]() The closure of Disneytoon Studios in 2018 marked the official end of straight-to-video sequels, which had long since become obsolete due to the fall of DVD sales and the rise of streaming. Pixar, under the direction of John Lasseter, led Disney into a new era of fully developed sequels, with the budget and production quality to match (sometimes exceed) their predecessors. Three of those sequels were animated by Pixar ( Incredibles 2, Toy Story 3, Toy Story 4) and the other ( Frozen 2) was by Walt Disney Animation Studios. Four of Disney’s top 10 highest-grossing animated films are now sequels. Mulan II generated at least $60 million, though it's unclear whether this number refers to domestic or worldwide sales. All of this convinced Disney to eventually make theatrical sequels to their biggest movies, an endeavor that has seen success with Ralph Breaks the Internet and Frozen 2.ĭespite the reputation garnered by straight-to-video sequels, Disney found sequel success with Pixar. Little Mermaid II: Return to the Sea and Lady and the Tramp II: Scamp's Adventure reportedly both made over $100 million. The Lion King grossed $766 million worldwide and had a production cost of $45 million. The pre-production for Lion King II was done by Walt Disney Animation Studios, which likely increased the budget, but Lion King II made a stunning $300 million in home video sales. The Lion King and The Lion King II: Simba's Pride each have similar profit margins. Return of Jafar raked in $300 million, but its cost to produce was a meager $3.5 million. The production cost of Aladdin was $28 million, but it grossed over $500 million worldwide, making it the highest-grossing film of 1992. ![]() The theme from the first level is not based on the music from the SNES version however, it does closely resemble the Western Desert theme from Barver Battle Saga: Tai Kong Zhan Shi, further suggesting a Chuanpu connection.Related: Every Live-Action Disney Remake, Ranked From Worst To Best.The color palette of several sprites become corrupted as soon as you turn it on, but change back to normal when the character dies or after you beat the current stage. You can press Start to exit the debug screen. The debug screen is actually a crash handler, which shows the 680k registers and the current stack (which appears to be set to the very first address in RAM), you can navigate by pressing up or down in the D-Pad as well. The debug screen is easily accessible by pressing A, B, & C, D at the same time. In-game-arcade there's a debug screen the 2 players can access. ![]() In fact, because the jumping ability is glitched in Pocket Monster, but not in Aladdin II, the last would have been published later. This, along with some research about the cartridge chip IPs, would suggest that they actually share the same engine.
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